Space Station 13 - Modules - TypesVar Details - Proc Details

control

Vars

activatingIf the suit is currently activating/deactivating.
activation_step_timeHow long this MOD takes each part to seal.
activeIf the suit is deployed and turned on.
bagInternal storage in a modsuit
bootsMOD boots.
chameleon_actionCham option for when the cham module is installed.
charge_drainPower usage of the MOD.
chestplateMOD chestplate.
complexityHow much module complexity this MOD is carrying.
complexity_maxHow much module complexity can this MOD carry.
coreMOD core.
current_disguiseIs the control unit disquised?
emp_proofIs it EMP proof?
extended_descExtended description of the theme.
gauntletsMOD gauntlets.
helmetMOD helmet.
interface_breakIf the suit interface is broken.
jetpack_activeIs the jetpack on so we should make ion effects?
lockedIf the suit is ID locked.
malfunctioningIf the suit is malfunctioning.
mod_overlaysList of overlays the mod has. Needs to be cut onremoval / module deactivation
mod_partsAssociated list of parts (helmet, chestplate, gauntlets, boots) to their unsealed worn layer.
modulesModules the MOD currently possesses.
openIf the suit wire/module hatch is open.
overslotting_partsAssociated list of parts that can overslot to their overslot (overslot means the part can cover another layer of clothing).
seconds_electrifiedHow long the MOD is electrified for.
selected_moduleCurrently used module.
skinLooks of the MOD.
slowdown_activeSlowdown of the MOD when active.
slowdown_inactiveSlowdown of the MOD when not active.
themeThe MOD's theme, decides on some stuff like armor and statistics.
ui_themeTheme of the MOD TGUI
wearerPerson wearing the MODsuit.

Procs

choose_deployCreates a radial menu from which the user chooses parts of the suit to deploy/retract. Repeats until all parts are extended or retracted.
finish_activationFinishes the suit's activation, starts processing
quick_activationQuickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits.
retractRetract a part of the suit from the user.
seal_partSeals or unseals the given part
toggle_activateStarts the activation sequence, where parts of the suit activate one by one until the whole suit is on

Var Details

activating

If the suit is currently activating/deactivating.

activation_step_time

How long this MOD takes each part to seal.

active

If the suit is deployed and turned on.

bag

Internal storage in a modsuit

boots

MOD boots.

chameleon_action

Cham option for when the cham module is installed.

charge_drain

Power usage of the MOD.

chestplate

MOD chestplate.

complexity

How much module complexity this MOD is carrying.

complexity_max

How much module complexity can this MOD carry.

core

MOD core.

current_disguise

Is the control unit disquised?

emp_proof

Is it EMP proof?

extended_desc

Extended description of the theme.

gauntlets

MOD gauntlets.

helmet

MOD helmet.

interface_break

If the suit interface is broken.

jetpack_active

Is the jetpack on so we should make ion effects?

locked

If the suit is ID locked.

malfunctioning

If the suit is malfunctioning.

mod_overlays

List of overlays the mod has. Needs to be cut onremoval / module deactivation

mod_parts

Associated list of parts (helmet, chestplate, gauntlets, boots) to their unsealed worn layer.

modules

Modules the MOD currently possesses.

open

If the suit wire/module hatch is open.

overslotting_parts

Associated list of parts that can overslot to their overslot (overslot means the part can cover another layer of clothing).

seconds_electrified

How long the MOD is electrified for.

selected_module

Currently used module.

skin

Looks of the MOD.

slowdown_active

Slowdown of the MOD when active.

slowdown_inactive

Slowdown of the MOD when not active.

theme

The MOD's theme, decides on some stuff like armor and statistics.

ui_theme

Theme of the MOD TGUI

wearer

Person wearing the MODsuit.

Proc Details

choose_deploy

Creates a radial menu from which the user chooses parts of the suit to deploy/retract. Repeats until all parts are extended or retracted.

finish_activation

Finishes the suit's activation, starts processing

quick_activation

Quickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits.

retract

Retract a part of the suit from the user.

seal_part

Seals or unseals the given part

toggle_activate

Starts the activation sequence, where parts of the suit activate one by one until the whole suit is on