control
Vars | |
activating | If the suit is currently activating/deactivating. |
---|---|
activation_step_time | How long this MOD takes each part to seal. |
active | If the suit is deployed and turned on. |
bag | Internal storage in a modsuit |
boots | MOD boots. |
chameleon_action | Cham option for when the cham module is installed. |
charge_drain | Power usage of the MOD. |
chestplate | MOD chestplate. |
complexity | How much module complexity this MOD is carrying. |
complexity_max | How much module complexity can this MOD carry. |
core | MOD core. |
current_disguise | Is the control unit disquised? |
emp_proof | Is it EMP proof? |
extended_desc | Extended description of the theme. |
gauntlets | MOD gauntlets. |
helmet | MOD helmet. |
interface_break | If the suit interface is broken. |
jetpack_active | Is the jetpack on so we should make ion effects? |
locked | If the suit is ID locked. |
malfunctioning | If the suit is malfunctioning. |
mod_overlays | List of overlays the mod has. Needs to be cut onremoval / module deactivation |
mod_parts | Associated list of parts (helmet, chestplate, gauntlets, boots) to their unsealed worn layer. |
modules | Modules the MOD currently possesses. |
open | If the suit wire/module hatch is open. |
overslotting_parts | Associated list of parts that can overslot to their overslot (overslot means the part can cover another layer of clothing). |
seconds_electrified | How long the MOD is electrified for. |
selected_module | Currently used module. |
skin | Looks of the MOD. |
slowdown_active | Slowdown of the MOD when active. |
slowdown_inactive | Slowdown of the MOD when not active. |
theme | The MOD's theme, decides on some stuff like armor and statistics. |
ui_theme | Theme of the MOD TGUI |
wearer | Person wearing the MODsuit. |
Procs | |
choose_deploy | Creates a radial menu from which the user chooses parts of the suit to deploy/retract. Repeats until all parts are extended or retracted. |
finish_activation | Finishes the suit's activation, starts processing |
quick_activation | Quickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits. |
retract | Retract a part of the suit from the user. |
seal_part | Seals or unseals the given part |
toggle_activate | Starts the activation sequence, where parts of the suit activate one by one until the whole suit is on |
Var Details
activating
If the suit is currently activating/deactivating.
activation_step_time
How long this MOD takes each part to seal.
active
If the suit is deployed and turned on.
bag
Internal storage in a modsuit
boots
MOD boots.
chameleon_action
Cham option for when the cham module is installed.
charge_drain
Power usage of the MOD.
chestplate
MOD chestplate.
complexity
How much module complexity this MOD is carrying.
complexity_max
How much module complexity can this MOD carry.
core
MOD core.
current_disguise
Is the control unit disquised?
emp_proof
Is it EMP proof?
extended_desc
Extended description of the theme.
gauntlets
MOD gauntlets.
helmet
MOD helmet.
interface_break
If the suit interface is broken.
jetpack_active
Is the jetpack on so we should make ion effects?
locked
If the suit is ID locked.
malfunctioning
If the suit is malfunctioning.
mod_overlays
List of overlays the mod has. Needs to be cut onremoval / module deactivation
mod_parts
Associated list of parts (helmet, chestplate, gauntlets, boots) to their unsealed worn layer.
modules
Modules the MOD currently possesses.
open
If the suit wire/module hatch is open.
overslotting_parts
Associated list of parts that can overslot to their overslot (overslot means the part can cover another layer of clothing).
seconds_electrified
How long the MOD is electrified for.
selected_module
Currently used module.
skin
Looks of the MOD.
slowdown_active
Slowdown of the MOD when active.
slowdown_inactive
Slowdown of the MOD when not active.
theme
The MOD's theme, decides on some stuff like armor and statistics.
ui_theme
Theme of the MOD TGUI
wearer
Person wearing the MODsuit.
Proc Details
choose_deploy
Creates a radial menu from which the user chooses parts of the suit to deploy/retract. Repeats until all parts are extended or retracted.
finish_activation
Finishes the suit's activation, starts processing
quick_activation
Quickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits.
retract
Retract a part of the suit from the user.
seal_part
Seals or unseals the given part
toggle_activate
Starts the activation sequence, where parts of the suit activate one by one until the whole suit is on