human 
Vars | |
alpha_sources | Lazylist of sources to track what our alpha should be, alpha is set to the minimum. Use the set_alpha_tracking and get_alpha helpers. |
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body_type | The body type associated with the body |
bodyparts_by_name | map organ names to organs |
height | Players' height (more fluff) |
physique | Players physique (even MORE fluff) |
previous_damage_appearance | Stores what the body last looked like. Prevents updating the body when we don't need to |
receiving_cpr_from | UID of the person who is giving this mob CPR. |
tail | Name of tail image in species effects icon file. |
wing | Same as tail but wing |
Procs | |
Robotize | For transforming humans into robots (cyborgs). |
add_comment | Helper function to add a "comment" to a data record. Used for medical or security records. |
attack_by | HUMAN PART |
bananatouched_harmless | Like bananatouched, but intended to be used for funny one-off scenarios which aren't meant to permanently cripple someone's round. |
check_eye_prot | check_eye_prot() Returns a number between -1 to 2 |
check_obscured_slots | Gets the obscured ITEM_SLOTs on a human |
contaminate_atom | Tries to contaminate a human |
electrocute_act | Calculates the siemens coeff based on clothing and species, can also restart hearts. |
emote_collapse | Action Emotes |
emote_exercise | Exercise Emotes |
emote_laugh | Sound Emotes |
emote_scratch | ME Emotes |
emote_wag | Racial Emotes |
get_alpha | Gets the target alpha of the human |
get_cpr_timer_adjustment | Get the amount of time that this round of CPR should add to the death timer |
handle_fire | FIRE CODE |
is_inside_mob | Checks if an item is inside the body of the mob |
mind_checks | Handles any adjustments to the mob after a mind transfer. |
rad_contaminate_zone | Returns a list. The first element is whether we penetrated all clothing for the zone, the rest are the clothes that got contaminated |
regrow_external_limb_if_missing | Regrows a given external limb if it is missing. Does not add internal organs back in. Returns whether or not it regrew the limb |
set_alpha_tracking | Helper for tracking alpha, use this to set an alpha source |
setup_dna | Sets up DNA and species. |
setup_other | Sets up other variables and components that may be needed for gameplay. |
smart_equip_targeted | take the most recent item out of a slot or place held item in a slot |
tintcheck | tintcheck() Checks eye covering items for visually impairing tinting, such as welding masks Checked in life.dm. 0 & 1 = no impairment, 2 = welding mask overlay, 3 = You can see jack, but you can't see shit. |
update_hair | Generates overlays for the hair layer. |
Var Details
alpha_sources 
Lazylist of sources to track what our alpha should be, alpha is set to the minimum. Use the set_alpha_tracking
and get_alpha
helpers.
body_type 
The body type associated with the body
bodyparts_by_name 
map organ names to organs
height 
Players' height (more fluff)
physique 
Players physique (even MORE fluff)
previous_damage_appearance 
Stores what the body last looked like. Prevents updating the body when we don't need to
receiving_cpr_from 
UID of the person who is giving this mob CPR.
tail 
Name of tail image in species effects icon file.
wing 
Same as tail but wing
Proc Details
Robotize
For transforming humans into robots (cyborgs).
Arguments:
- cell_type: A type path of the cell the new borg should receive.
- connect_to_default_AI: TRUE if you want /robot/New() to handle connecting the borg to the AI with the least borgs.
- AI: A reference to the AI we want to connect to.
add_comment
Helper function to add a "comment" to a data record. Used for medical or security records.
attack_by
HUMAN PART
bananatouched_harmless
Like bananatouched, but intended to be used for funny one-off scenarios which aren't meant to permanently cripple someone's round.
check_eye_prot
check_eye_prot() Returns a number between -1 to 2
check_obscured_slots
Gets the obscured ITEM_SLOTs on a human
Returns:
- A bitfield containing the ITEM_SLOTS bitflags that are obscured.
contaminate_atom
Tries to contaminate a human
electrocute_act
Calculates the siemens coeff based on clothing and species, can also restart hearts.
emote_collapse
Action Emotes
emote_exercise
Exercise Emotes
emote_laugh
Sound Emotes
emote_scratch
ME Emotes
emote_wag
Racial Emotes
get_alpha
Gets the target alpha of the human
optional_source - use this to get the alpha of an exact source. This is unsafe, only use if you 100% know it will be in the list. For the best safety, only call this as get_alpha(src)
get_cpr_timer_adjustment
Get the amount of time that this round of CPR should add to the death timer
handle_fire
FIRE CODE
is_inside_mob
Checks if an item is inside the body of the mob
mind_checks
Handles any adjustments to the mob after a mind transfer.
rad_contaminate_zone
Returns a list. The first element is whether we penetrated all clothing for the zone, the rest are the clothes that got contaminated
regrow_external_limb_if_missing
Regrows a given external limb if it is missing. Does not add internal organs back in. Returns whether or not it regrew the limb
Arguments:
- limb_name - The name of the limb being added. "l_arm" for example
set_alpha_tracking
Helper for tracking alpha, use this to set an alpha source
alpha_num - num between 0 and 255 that represents the alpha from source
source - a datum that is the cause of the alpha source. This will be turned into a key via UID.
update_alpha - boolean if alpha should be updated with this proc. Set this to false if you plan to animate the alpha after this call.
setup_dna
Sets up DNA and species.
Arguments:
- new_species - The new species to assign.
setup_other
Sets up other variables and components that may be needed for gameplay.
smart_equip_targeted
take the most recent item out of a slot or place held item in a slot
tintcheck
tintcheck() Checks eye covering items for visually impairing tinting, such as welding masks Checked in life.dm. 0 & 1 = no impairment, 2 = welding mask overlay, 3 = You can see jack, but you can't see shit.
update_hair
Generates overlays for the hair layer.