mod_theme 
MODsuit theme, instanced once and then used by MODsuits to grab various statistics.
Vars | |
| allowed_suit_storage | Allowed items in the chestplate's suit storage. |
|---|---|
| armor_type_1 | Armor shared across the MOD parts. |
| armor_type_2 | the actual armor object placed in a datum as I am tired and I just want this to work |
| atom_flags | Atom flags shared across the MOD parts. |
| charge_drain | How much battery power the MOD uses by just being on |
| complexity_max | How much modules can the MOD carry without malfunctioning. |
| default_skin | Default skin of the MOD. |
| desc | Description added to the MOD. |
| extended_desc | Extended description on examine_more |
| flag_2_flags | Flag_2 flags to apply to the modsuit parts. |
| inbuilt_modules | List of inbuilt modules. These are different from the pre-equipped suits, you should mainly use these for unremovable modules with 0 complexity. |
| max_heat_protection_temperature | Max heat protection shared across the MOD parts. |
| min_cold_protection_temperature | Max cold protection shared across the MOD parts. |
| name | Theme name for the MOD. |
| resistance_flags | Resistance flags shared across the MOD parts. |
| siemens_coefficient | Siemens shared across the MOD parts. |
| skin_modifiers | List of modifiers that we apply after applying new skin |
| skins | List of skins with their appropriate clothing flags. |
| slot_flags | The slot this mod theme fits on |
| slowdown_active | Slowdown of the MOD when active. |
| slowdown_inactive | Slowdown of the MOD when not active. |
| species_allowed | Which species are allowed to deploy MODsuit. Consider empty list as no restriction. |
| ui_theme | Theme used by the MOD TGUI. |
Var Details
allowed_suit_storage 
Allowed items in the chestplate's suit storage.
armor_type_1 
Armor shared across the MOD parts.
armor_type_2 
the actual armor object placed in a datum as I am tired and I just want this to work
atom_flags 
Atom flags shared across the MOD parts.
charge_drain 
How much battery power the MOD uses by just being on
complexity_max 
How much modules can the MOD carry without malfunctioning.
default_skin 
Default skin of the MOD.
desc 
Description added to the MOD.
extended_desc 
Extended description on examine_more
flag_2_flags 
Flag_2 flags to apply to the modsuit parts.
inbuilt_modules 
List of inbuilt modules. These are different from the pre-equipped suits, you should mainly use these for unremovable modules with 0 complexity.
max_heat_protection_temperature 
Max heat protection shared across the MOD parts.
min_cold_protection_temperature 
Max cold protection shared across the MOD parts.
name 
Theme name for the MOD.
resistance_flags 
Resistance flags shared across the MOD parts.
siemens_coefficient 
Siemens shared across the MOD parts.
skin_modifiers 
List of modifiers that we apply after applying new skin
skins 
List of skins with their appropriate clothing flags.
slot_flags 
The slot this mod theme fits on
slowdown_active 
Slowdown of the MOD when active.
slowdown_inactive 
Slowdown of the MOD when not active.
species_allowed 
Which species are allowed to deploy MODsuit. Consider empty list as no restriction.
ui_theme 
Theme used by the MOD TGUI.