code/__DEFINES/ai/blackboard_defines.dm 
BB_CURRENT_MIN_MOVE_DISTANCE | The closest we're allowed to / required to get to a target. |
---|---|
BB_BASIC_MOB_IDLE_WALK_CHANCE | How likely is this mob to move when idle per tick? |
BB_SEARCH_RANGE | key holding a range to look for stuff in |
BB_TARGET_MINIMUM_STAT | Key for the minimum status at which we want to target mobs (does not need to be specified if CONSCIOUS) |
BB_ALWAYS_IGNORE_FACTION | Should we skip the faction check for the targeting strategy? |
BB_TEMPORARILY_IGNORE_FACTION | Are we in some kind of temporary state of ignoring factions when targeting? can result in volatile results if multiple behaviours touch this |
BB_BASIC_FOODS | list of foods this mob likes |
BB_TARGET_FOOD | key holding any food we've found |
BB_EAT_EMOTES | key holding emotes we play after eating |
BB_NEXT_FOOD_EAT | key holding the next time we eat |
BB_EAT_FOOD_COOLDOWN | key holding our eating cooldown |
BB_BASIC_MOB_TIP_REACTING | Bool that means a basic mob will start reacting to being tipped in its planning |
BB_BASIC_MOB_TIPPER | the motherfucker who tipped us |
Define Details
BB_ALWAYS_IGNORE_FACTION 
Should we skip the faction check for the targeting strategy?
BB_BASIC_FOODS 
list of foods this mob likes
BB_BASIC_MOB_IDLE_WALK_CHANCE 
How likely is this mob to move when idle per tick?
BB_BASIC_MOB_TIPPER 
the motherfucker who tipped us
BB_BASIC_MOB_TIP_REACTING 
Bool that means a basic mob will start reacting to being tipped in its planning
BB_CURRENT_MIN_MOVE_DISTANCE 
The closest we're allowed to / required to get to a target.
BB_EAT_EMOTES 
key holding emotes we play after eating
BB_EAT_FOOD_COOLDOWN 
key holding our eating cooldown
BB_NEXT_FOOD_EAT 
key holding the next time we eat
BB_SEARCH_RANGE 
key holding a range to look for stuff in
BB_TARGET_FOOD 
key holding any food we've found
BB_TARGET_MINIMUM_STAT 
Key for the minimum status at which we want to target mobs (does not need to be specified if CONSCIOUS)
BB_TEMPORARILY_IGNORE_FACTION 
Are we in some kind of temporary state of ignoring factions when targeting? can result in volatile results if multiple behaviours touch this