window 
Vars | |
added_leaning | If we added a leaning component to ourselves |
---|---|
dramatically_disappearing | Whether or not we're disappearing but dramatically |
edge_overlay | Tracks the edging appearence sprite |
edge_overlay_color | Used to define the color of the edging |
edge_overlay_file | Used to define what file the edging sprite is contained within |
glass_material_datum | Datum that the shard and debris type is pulled from for when the glass is broken. |
Procs | |
spawn_debris | Spawns shard and debris decal based on the glass_material_datum, spawns rods if window is reinforned and number of shards/rods is determined by the window being fulltile or not. |
Var Details
added_leaning 
If we added a leaning component to ourselves
dramatically_disappearing 
Whether or not we're disappearing but dramatically
edge_overlay 
Tracks the edging appearence sprite
edge_overlay_color 
Used to define the color of the edging
edge_overlay_file 
Used to define what file the edging sprite is contained within
glass_material_datum 
Datum that the shard and debris type is pulled from for when the glass is broken.
Proc Details
spawn_debris
Spawns shard and debris decal based on the glass_material_datum, spawns rods if window is reinforned and number of shards/rods is determined by the window being fulltile or not.