scanner_gate ![code/game/machinery/scanner_gate.dm 9](git.png)
Vars | |
available_species | List of species that can be scanned by the gate. Supports adding more species' IDs during in-game. |
---|---|
base_false_beep | Base false positive/negative chance |
detect_nutrition | If scanning for nutrition, what level of nutrition will trigger the scanner? |
detect_species_id | If scanning for a specific species, what species is it looking for? |
disease_threshold | Is searching for a disease, what severity is enough to trigger the gate? |
ignore_signals | Does the scanner ignore light_pass and light_fail for sending signals? |
light_fail | Will the assembly on the pass wire activate if the scanner resolves red (fail) on crossing? |
light_pass | Will the assembly on the pass wire activate if the scanner resolves green (Pass) on crossing? |
locked | Bool to check if the scanner's controls are locked by an ID. |
minus_false_beep | Modifier to the chance of scanner being false positive/negative |
reverse | Flips all scan results for inverse scanning. Signals if scan returns false. |
scangate_mode | Which setting is the scanner checking for? See defines in scanner_gate.dm for the list. |
scanline | Overlay object we're using for scanlines |
Var Details
available_species ![code/game/machinery/scanner_gate.dm 42](git.png)
List of species that can be scanned by the gate. Supports adding more species' IDs during in-game.
base_false_beep ![code/game/machinery/scanner_gate.dm 40](git.png)
Base false positive/negative chance
detect_nutrition ![code/game/machinery/scanner_gate.dm 30](git.png)
If scanning for nutrition, what level of nutrition will trigger the scanner?
detect_species_id ![code/game/machinery/scanner_gate.dm 26](git.png)
If scanning for a specific species, what species is it looking for?
disease_threshold ![code/game/machinery/scanner_gate.dm 24](git.png)
Is searching for a disease, what severity is enough to trigger the gate?
ignore_signals ![code/game/machinery/scanner_gate.dm 36](git.png)
Does the scanner ignore light_pass and light_fail for sending signals?
light_fail ![code/game/machinery/scanner_gate.dm 34](git.png)
Will the assembly on the pass wire activate if the scanner resolves red (fail) on crossing?
light_pass ![code/game/machinery/scanner_gate.dm 32](git.png)
Will the assembly on the pass wire activate if the scanner resolves green (Pass) on crossing?
locked ![code/game/machinery/scanner_gate.dm 20](git.png)
Bool to check if the scanner's controls are locked by an ID.
minus_false_beep ![code/game/machinery/scanner_gate.dm 38](git.png)
Modifier to the chance of scanner being false positive/negative
reverse ![code/game/machinery/scanner_gate.dm 28](git.png)
Flips all scan results for inverse scanning. Signals if scan returns false.
scangate_mode ![code/game/machinery/scanner_gate.dm 22](git.png)
Which setting is the scanner checking for? See defines in scanner_gate.dm for the list.
scanline ![code/game/machinery/scanner_gate.dm 55](git.png)
Overlay object we're using for scanlines