recharge ![code/modules/projectiles/guns/energy/recharge.dm 2](git.png)
Vars | |
holds_charge | Does it hold charge when not put away? |
---|---|
no_charge_state | If set to something, instead of an overlay, sets the icon_state directly. |
recharge_sound | Sound we use when recharged |
recharge_time | How much time we need to recharge |
recharge_timerid | An ID for our recharging timer. |
unique_frequency | Do we recharge slower with more of our type? |
Var Details
holds_charge ![code/modules/projectiles/guns/energy/recharge.dm 11](git.png)
Does it hold charge when not put away?
no_charge_state ![code/modules/projectiles/guns/energy/recharge.dm 9](git.png)
If set to something, instead of an overlay, sets the icon_state directly.
recharge_sound ![code/modules/projectiles/guns/energy/recharge.dm 15](git.png)
Sound we use when recharged
recharge_time ![code/modules/projectiles/guns/energy/recharge.dm 13](git.png)
How much time we need to recharge
recharge_timerid ![code/modules/projectiles/guns/energy/recharge.dm 17](git.png)
An ID for our recharging timer.
unique_frequency ![code/modules/projectiles/guns/energy/recharge.dm 19](git.png)
Do we recharge slower with more of our type?