human_icon_injector ![code/modules/mapping/mapping_helpers.dm 741](git.png)
This helper applies dynamic human icons to things on the map
Vars | |
animated | Do we draw more than one frame for the mob? |
---|---|
bloody_slots | Which slots on the mob should be bloody? |
l_hand | Path of the left hand item we give the human. |
mob_spawn_path | Path of the mob spawner we base the human off of. |
outfit_path | Path of the outfit we give the human. |
r_hand | Path of the right hand item we give the human. |
species_path | Path of the species we give the human. |
Var Details
animated ![code/modules/mapping/mapping_helpers.dm 757](git.png)
Do we draw more than one frame for the mob?
bloody_slots ![code/modules/mapping/mapping_helpers.dm 755](git.png)
Which slots on the mob should be bloody?
l_hand ![code/modules/mapping/mapping_helpers.dm 753](git.png)
Path of the left hand item we give the human.
mob_spawn_path ![code/modules/mapping/mapping_helpers.dm 749](git.png)
Path of the mob spawner we base the human off of.
outfit_path ![code/modules/mapping/mapping_helpers.dm 745](git.png)
Path of the outfit we give the human.
r_hand ![code/modules/mapping/mapping_helpers.dm 751](git.png)
Path of the right hand item we give the human.
species_path ![code/modules/mapping/mapping_helpers.dm 747](git.png)
Path of the species we give the human.