medbot ![code/modules/mob/living/basic/bots/medbot/medbot.dm 3](git.png)
Vars | |
afterheal_announcements | announcements after we heal someone |
---|---|
damage_type_healer | What damage type does this bot support. Because the default is brute, if the medkit is brute-oriented there is a slight bonus to healing. set to "all" for it to heal any of the 4 base damage types |
emagged_announcements | announcements when we are emagged |
heal_amount | How much healing do we do at a time? |
heal_threshold | Start healing when they have this much damage in a category |
health_analyzer | drop determining variable |
idle_lines | announcements when we are idle |
linked_techweb | techweb linked to the medbot |
medical_mode_flags | Flags Medbots use to decide how they should be acting. |
medkit_type | drop determining variable |
near_death_announcements | announcements when we are healing someone near death |
skin | based off medkit_X skins in aibots.dmi for your selection; X goes here IE medskin_tox means skin var should be "tox" |
tipped_announcements | announcements when we are being tipped |
tipper | our tipper |
untipped_announcements | announcements when we are being untipped |
wait_announcements | anouncements when we find a target to heal |
worried_announcements | announcements when we are worried |
Var Details
afterheal_announcements ![code/modules/mob/living/basic/bots/medbot/medbot.dm 38](git.png)
announcements after we heal someone
damage_type_healer ![code/modules/mob/living/basic/bots/medbot/medbot.dm 104](git.png)
What damage type does this bot support. Because the default is brute, if the medkit is brute-oriented there is a slight bonus to healing. set to "all" for it to heal any of the 4 base damage types
emagged_announcements ![code/modules/mob/living/basic/bots/medbot/medbot.dm 60](git.png)
announcements when we are emagged
heal_amount ![code/modules/mob/living/basic/bots/medbot/medbot.dm 100](git.png)
How much healing do we do at a time?
heal_threshold ![code/modules/mob/living/basic/bots/medbot/medbot.dm 102](git.png)
Start healing when they have this much damage in a category
health_analyzer ![code/modules/mob/living/basic/bots/medbot/medbot.dm 94](git.png)
drop determining variable
idle_lines ![code/modules/mob/living/basic/bots/medbot/medbot.dm 51](git.png)
announcements when we are idle
linked_techweb ![code/modules/mob/living/basic/bots/medbot/medbot.dm 111](git.png)
techweb linked to the medbot
medical_mode_flags ![code/modules/mob/living/basic/bots/medbot/medbot.dm 107](git.png)
Flags Medbots use to decide how they should be acting.
medkit_type ![code/modules/mob/living/basic/bots/medbot/medbot.dm 96](git.png)
drop determining variable
near_death_announcements ![code/modules/mob/living/basic/bots/medbot/medbot.dm 45](git.png)
announcements when we are healing someone near death
skin ![code/modules/mob/living/basic/bots/medbot/medbot.dm 98](git.png)
based off medkit_X skins in aibots.dmi for your selection; X goes here IE medskin_tox means skin var should be "tox"
tipped_announcements ![code/modules/mob/living/basic/bots/medbot/medbot.dm 68](git.png)
announcements when we are being tipped
tipper ![code/modules/mob/living/basic/bots/medbot/medbot.dm 115](git.png)
our tipper
untipped_announcements ![code/modules/mob/living/basic/bots/medbot/medbot.dm 76](git.png)
announcements when we are being untipped
wait_announcements ![code/modules/mob/living/basic/bots/medbot/medbot.dm 31](git.png)
anouncements when we find a target to heal
worried_announcements ![code/modules/mob/living/basic/bots/medbot/medbot.dm 82](git.png)
announcements when we are worried