round_event_control 
Vars | |
| admin_disabled | If TRUE, the event won't run naturally/randomly. Toggled by admins. |
|---|---|
| admin_setup | Datum that will handle admin options for forcing the event. If there are no options, just leave it as an empty list. |
| alert_observers | Should we let the ghosts know this event is firing? |
| category | The category of the event |
| description | The description of the event |
| earliest_start | The earliest world.time that an event can start (round-duration in deciseconds) default: 20 mins |
| holidayID | String which should be in the SSeventss.holidays list if you wish this event to be holiday-specific Anything with a (non-null) holidayID which does not match holiday, cannot run. |
| map_flags | Flags dictating whether this event should be run on certain kinds of map |
| max_occurrences | The maximum number of times this event can occur (naturally), it can still be forced. Setting this to 0 effectively disables the event. |
| max_wizard_trigger_potency | Maximum wizard rituals at which to trigger this event, inclusive |
| min_players | The minimum amount of alive, non-AFK human players on server required to start the event. |
| min_wizard_trigger_potency | Minimum wizard rituals at which to trigger this event, inclusive |
| name | The human-readable name of the event |
| occurrences | How many times this event has occurred This is incremented even if the event if forced |
| typepath | The typepath of the event datum /datum/round_event |
| weight | The weight this event has in the random-selection process. Higher weights are more likely to be picked. 10 is the default weight. 20 is twice more likely; 5 is half as likely as this default. 0 here does NOT disable the event, it just makes it extremely unlikely. |
| wizardevent | Whether it's a "summon events" wizard event |
Procs | |
| valid_for_map | Returns true if event can run in current map |
Var Details
admin_disabled 
If TRUE, the event won't run naturally/randomly. Toggled by admins.
admin_setup 
Datum that will handle admin options for forcing the event. If there are no options, just leave it as an empty list.
alert_observers 
Should we let the ghosts know this event is firing?
category 
The category of the event
description 
The description of the event
earliest_start 
The earliest world.time that an event can start (round-duration in deciseconds) default: 20 mins
holidayID 
String which should be in the SSeventss.holidays list if you wish this event to be holiday-specific Anything with a (non-null) holidayID which does not match holiday, cannot run.
map_flags 
Flags dictating whether this event should be run on certain kinds of map
max_occurrences 
The maximum number of times this event can occur (naturally), it can still be forced. Setting this to 0 effectively disables the event.
max_wizard_trigger_potency 
Maximum wizard rituals at which to trigger this event, inclusive
min_players 
The minimum amount of alive, non-AFK human players on server required to start the event.
min_wizard_trigger_potency 
Minimum wizard rituals at which to trigger this event, inclusive
name 
The human-readable name of the event
occurrences 
How many times this event has occurred This is incremented even if the event if forced
typepath 
The typepath of the event datum /datum/round_event
weight 
The weight this event has in the random-selection process. Higher weights are more likely to be picked. 10 is the default weight. 20 is twice more likely; 5 is half as likely as this default. 0 here does NOT disable the event, it just makes it extremely unlikely.
wizardevent 
Whether it's a "summon events" wizard event
Proc Details
valid_for_map
Returns true if event can run in current map