overlay_info ![code/game/objects/items/rcd/RTD.dm 119](git.png)
Stores the decal & overlays on the floor to preserve texture of the design in short it's just an wrapper for mutable appearance where we retrieve the nessassary information to recreate an mutable appearance
Vars | |
alpha | alpha var of the mutable appearance |
---|---|
color | color var of the mutable appearance |
direction | direction var of the mutable appearance |
icon | icon var of the mutable appearance |
icon_state | icon_state var of the mutable appearance |
Procs | |
add_decal | re create the appearance |
Var Details
alpha ![code/game/objects/items/rcd/RTD.dm 127](git.png)
alpha var of the mutable appearance
color ![code/game/objects/items/rcd/RTD.dm 132](git.png)
color var of the mutable appearance
direction ![code/game/objects/items/rcd/RTD.dm 125](git.png)
direction var of the mutable appearance
icon ![code/game/objects/items/rcd/RTD.dm 121](git.png)
icon var of the mutable appearance
icon_state ![code/game/objects/items/rcd/RTD.dm 123](git.png)
icon_state var of the mutable appearance
Proc Details
add_decal
re create the appearance