backblast ![code/datums/elements/backblast.dm 6](git.png)
When attached to a gun and the gun is successfully fired, this element creates a "backblast", like you'd find in a rocket launcher or recoilless rifle
The backblast is simulated by a directional explosion 180 degrees from the direction of the fired projectile.
Vars | |
blast_angle | What angle do we want the backblast to cover |
---|---|
dev_range | Devasatation range of the explosion |
flame_range | Flame range of the explosion |
heavy_range | HGeavy damage range of the explosion |
light_range | Light damage range of the explosion |
Procs | |
pew | For firing an actual backblast pellet |
Var Details
blast_angle ![code/datums/elements/backblast.dm 21](git.png)
What angle do we want the backblast to cover
dev_range ![code/datums/elements/backblast.dm 11](git.png)
Devasatation range of the explosion
flame_range ![code/datums/elements/backblast.dm 17](git.png)
Flame range of the explosion
heavy_range ![code/datums/elements/backblast.dm 13](git.png)
HGeavy damage range of the explosion
light_range ![code/datums/elements/backblast.dm 15](git.png)
Light damage range of the explosion
Proc Details
pew
For firing an actual backblast pellet