minesweeper
Vars | |
bomb_cells | Cells with bombs. Used in reveal_all_bombs |
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current_3BV | Current field 3BV (special system of score for minesweeper). Used to calculate 3BV/s (user efficiency) |
directions | Directions for adjacent cells |
field_bombs_amount | Current field amount of bombs |
field_height | Current field amount of rows |
field_width | Current field amount of columns |
first_touch | Thing, to make first touch safety |
flagged_bombs | Amount of flagged bombs. Used to check win condition |
glob_leaderboard | The global leaderboard list |
ignore_touches | Decision to make interface untouchable in the momemnt of regenerating |
leaderboard | The current round leaderboard list |
loose_explosion_range_heavy | Emagged bomb stats |
minesweeper_matrix | Here we have all the minesweeper info |
opened_cells | Amount of opened cells. Used to check win condition |
set_flags | Amount of set flags. Used to check win condition |
start_time | The world.time the game was started. Used to calculate 3BV/s (user efficiency) |
Procs | |
add_into_leaders | Add player result to local, global leaderboards and DB |
add_result_to_db | Insert new player result into database |
change_field_params | Requests user the new field params and updates the field |
count_3BV | Count value of field for scoring |
generate_field | Fill matrix with bombs, ignores 3x3 square around first touch place |
handle_square_click | Handles a click on a square on the field. |
init_leaderboard | Get stored in database player results and fill glob_leaderboard with them |
is_cell_in_bounds | Checks if cell by passed coordinates is in field bounds |
make_empty_matrix | Return the minesweeper matrix to initial state |
mark_adjacent_zeros | part of proc/count_3BV, used to ignore adjacent "zeroes" |
on_loose | Called when player lost the game |
open_cell | Makes cell by passed coordinates open.
Increases opened_cells if cell was successfully opened and removes flag from it. |
reveal_all_bombs | Makes all cells with bombs open. Used in on_loose proc |
update_zeros | Open all "zeroes" around the click place |
Var Details
bomb_cells
Cells with bombs. Used in reveal_all_bombs
current_3BV
Current field 3BV (special system of score for minesweeper). Used to calculate 3BV/s (user efficiency)
directions
Directions for adjacent cells
field_bombs_amount
Current field amount of bombs
field_height
Current field amount of rows
field_width
Current field amount of columns
first_touch
Thing, to make first touch safety
flagged_bombs
Amount of flagged bombs. Used to check win condition
glob_leaderboard
The global leaderboard list
ignore_touches
Decision to make interface untouchable in the momemnt of regenerating
leaderboard
The current round leaderboard list
loose_explosion_range_heavy
Emagged bomb stats
minesweeper_matrix
Here we have all the minesweeper info
opened_cells
Amount of opened cells. Used to check win condition
set_flags
Amount of set flags. Used to check win condition
start_time
The world.time the game was started. Used to calculate 3BV/s (user efficiency)
Proc Details
add_into_leaders
Add player result to local, global leaderboards and DB
add_result_to_db
Insert new player result into database
change_field_params
Requests user the new field params and updates the field
count_3BV
Count value of field for scoring
generate_field
Fill matrix with bombs, ignores 3x3 square around first touch place
handle_square_click
Handles a click on a square on the field.
@param {number} x - Row of the square @param {number} y - Column of the square @param {string} mode - The mode of the click. Can be "bomb" or "flag" @param {mob} user - Mob that made the click
@return {boolean} - TRUE if the click was handled successfully, FALSE otherwise
init_leaderboard
Get stored in database player results and fill glob_leaderboard with them
is_cell_in_bounds
Checks if cell by passed coordinates is in field bounds
make_empty_matrix
Return the minesweeper matrix to initial state
mark_adjacent_zeros
part of proc/count_3BV, used to ignore adjacent "zeroes"
on_loose
Called when player lost the game
open_cell
Makes cell by passed coordinates open.
Increases opened_cells
if cell was successfully opened and removes flag from it.
@param {number] x - The row of the cell @param {number] y - The column of the cell
@return {boolean} - TRUE if cell should cause recursive opening, FALSE otherwise
reveal_all_bombs
Makes all cells with bombs open. Used in on_loose
proc
update_zeros
Open all "zeroes" around the click place