transforming ![code/datums/components/transforming.dm 10](git.png)
Vars | |
active | Whether the weapon is transformed |
---|---|
attack_verb_continuous_off | List of the original continuous attack verbs the item has. |
attack_verb_continuous_on | List of continuous attack verbs used when the weapon is enabled |
attack_verb_simple_off | List of the original simple attack verbs the item has. |
attack_verb_simple_on | List of simple attack verbs used when the weapon is enabled |
clumsy_check | Whether clumsy people need to succeed an RNG check to turn it on without hurting themselves |
clumsy_damage | Amount of damage to deal to clumsy people |
force_on | Force of the weapon when active |
hitsound_on | Hitsound played when active |
inhand_icon_change | Dictate whether we change inhands or not |
sharpened_bonus | If we get sharpened with a whetstone, save the bonus here for later use if we un/redeploy |
sharpness_on | The sharpness of the weapon when active |
throw_speed_on | Throw speed of the weapon when active |
throwforce_on | Throwforce of the weapon when active |
transform_cooldown | Cooldown in between transforms |
transform_cooldown_time | Cooldown on transforming this item back and forth |
w_class_on | Weight class of the weapon when active |
Var Details
active ![code/datums/components/transforming.dm 12](git.png)
Whether the weapon is transformed
attack_verb_continuous_off ![code/datums/components/transforming.dm 28](git.png)
List of the original continuous attack verbs the item has.
attack_verb_continuous_on ![code/datums/components/transforming.dm 32](git.png)
List of continuous attack verbs used when the weapon is enabled
attack_verb_simple_off ![code/datums/components/transforming.dm 30](git.png)
List of the original simple attack verbs the item has.
attack_verb_simple_on ![code/datums/components/transforming.dm 34](git.png)
List of simple attack verbs used when the weapon is enabled
clumsy_check ![code/datums/components/transforming.dm 36](git.png)
Whether clumsy people need to succeed an RNG check to turn it on without hurting themselves
clumsy_damage ![code/datums/components/transforming.dm 38](git.png)
Amount of damage to deal to clumsy people
force_on ![code/datums/components/transforming.dm 16](git.png)
Force of the weapon when active
hitsound_on ![code/datums/components/transforming.dm 26](git.png)
Hitsound played when active
inhand_icon_change ![code/datums/components/transforming.dm 42](git.png)
Dictate whether we change inhands or not
sharpened_bonus ![code/datums/components/transforming.dm 40](git.png)
If we get sharpened with a whetstone, save the bonus here for later use if we un/redeploy
sharpness_on ![code/datums/components/transforming.dm 24](git.png)
The sharpness of the weapon when active
throw_speed_on ![code/datums/components/transforming.dm 20](git.png)
Throw speed of the weapon when active
throwforce_on ![code/datums/components/transforming.dm 18](git.png)
Throwforce of the weapon when active
transform_cooldown ![code/datums/components/transforming.dm 44](git.png)
Cooldown in between transforms
transform_cooldown_time ![code/datums/components/transforming.dm 14](git.png)
Cooldown on transforming this item back and forth
w_class_on ![code/datums/components/transforming.dm 22](git.png)
Weight class of the weapon when active