item_equipped_movement_rustle ![code/datums/components/item_equipped_movement_rustle.dm 1](git.png)
Vars | |
move_counter | what move are we on. |
---|---|
move_delay | how many moves to take before playing the sound. |
rustle_sounds | sound that plays, use an SFX define if there is multiple. |
sound_extra_range | extra-range for this component's sound. |
sound_falloff_distance | when sounds start falling off for the rustle rustle. |
sound_falloff_exponent | sound exponent for the rustle. |
sound_vary | does the sound vary? |
volume | volume at which the sound plays. |
Var Details
move_counter ![code/datums/components/item_equipped_movement_rustle.dm 7](git.png)
what move are we on.
move_delay ![code/datums/components/item_equipped_movement_rustle.dm 9](git.png)
how many moves to take before playing the sound.
rustle_sounds ![code/datums/components/item_equipped_movement_rustle.dm 4](git.png)
sound that plays, use an SFX define if there is multiple.
sound_extra_range ![code/datums/components/item_equipped_movement_rustle.dm 16](git.png)
extra-range for this component's sound.
sound_falloff_distance ![code/datums/components/item_equipped_movement_rustle.dm 20](git.png)
when sounds start falling off for the rustle rustle.
sound_falloff_exponent ![code/datums/components/item_equipped_movement_rustle.dm 18](git.png)
sound exponent for the rustle.
sound_vary ![code/datums/components/item_equipped_movement_rustle.dm 14](git.png)
does the sound vary?
volume ![code/datums/components/item_equipped_movement_rustle.dm 12](git.png)
volume at which the sound plays.