/tg/ Station 13 - Modules - TypesVar Details - Proc Details

cameranet

Vars

camerasThe cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm in Initialize() and Destroy().
chunksThe chunks of the map, mapping the areas that the cameras can see.
nameName to show for VV and stat()
obscured_imagesList of images cloned by all chunk static images put onto turfs cameras cant see Indexed by the plane offset to use

Procs

addCameraAdd a camera to a chunk.
bareMajorChunkChangeA faster, turf only version of /datum/cameranet/proc/majorChunkChange For use in sensitive code, be careful with it
checkCameraVisWill check if a mob is on a viewable turf. Returns 1 if it is, otherwise returns 0.
chunkGeneratedChecks if a chunk has been Generated in x, y, z.
get_available_camera_by_tag_listget_available_camera_by_tag_list
get_available_cameras_dataReturns list of available cameras, ready to use for UIs displaying list of them The format is: list("name" = "camera.c_tag", ref = REF(camera))
get_filtered_and_sorted_camerasReturns list of all cameras that passed is_camera_available filter and sorted by cmp_camera_ctag_asc
is_camera_availableChecks if the camera_to_check meets the requirements of availability.
majorChunkChangeNever access this proc directly!!!! This will update the chunk and all the surrounding chunks. It will also add the atom to the cameras list if you set the choice to 1. Setting the choice to 0 will remove the camera from the chunks. If you want to update the chunks around an object, without adding/removing a camera, use choice 2. update_delay_buffer is passed all the way to hasChanged() from portable camera updates on movement to change the time between static updates.
removeCameraRemoves a camera from a chunk.
updatePortableCameraUsed for Cyborg/mecha cameras. Since portable cameras can be in ANY chunk. update_delay_buffer is passed all the way to hasChanged() from their camera updates on movement to change the time between static updates.
updateVisibilityUpdates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open.
visibilityUpdates what the camera eye can see. It is recommended you use this when a camera eye moves or its location is set.

Var Details

cameras

The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm in Initialize() and Destroy().

chunks

The chunks of the map, mapping the areas that the cameras can see.

name

Name to show for VV and stat()

obscured_images

List of images cloned by all chunk static images put onto turfs cameras cant see Indexed by the plane offset to use

Proc Details

addCamera

Add a camera to a chunk.

bareMajorChunkChange

A faster, turf only version of /datum/cameranet/proc/majorChunkChange For use in sensitive code, be careful with it

checkCameraVis

Will check if a mob is on a viewable turf. Returns 1 if it is, otherwise returns 0.

chunkGenerated

Checks if a chunk has been Generated in x, y, z.

get_available_camera_by_tag_list

get_available_camera_by_tag_list

Builds a list of all available cameras that can be seen to networks_available and in z_levels_available. Entries are stored in c_tag[camera.can_use() ? null : " (Deactivated)"] => camera format Args: networks_available - List of networks that we use to see which cameras are visible to it. z_levels_available - List of z levels to filter camera by. If empty, all z levels are considered valid. sort_by_ctag - If the resulting list should be sorted by c_tag.

get_available_cameras_data

Returns list of available cameras, ready to use for UIs displaying list of them The format is: list("name" = "camera.c_tag", ref = REF(camera))

get_filtered_and_sorted_cameras

Returns list of all cameras that passed is_camera_available filter and sorted by cmp_camera_ctag_asc

is_camera_available

Checks if the camera_to_check meets the requirements of availability.

majorChunkChange

Never access this proc directly!!!! This will update the chunk and all the surrounding chunks. It will also add the atom to the cameras list if you set the choice to 1. Setting the choice to 0 will remove the camera from the chunks. If you want to update the chunks around an object, without adding/removing a camera, use choice 2. update_delay_buffer is passed all the way to hasChanged() from portable camera updates on movement to change the time between static updates.

removeCamera

Removes a camera from a chunk.

updatePortableCamera

Used for Cyborg/mecha cameras. Since portable cameras can be in ANY chunk. update_delay_buffer is passed all the way to hasChanged() from their camera updates on movement to change the time between static updates.

updateVisibility

Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open.

visibility

Updates what the camera eye can see. It is recommended you use this when a camera eye moves or its location is set.