attack_obstacle_in_path ![code/datums/ai/basic_mobs/basic_subtrees/attack_obstacle_in_path.dm 2](git.png)
If there's something between us and our target then we need to queue a behaviour to make it not be there
Vars | |
attack_behaviour | The action to execute, extend to add a different cooldown or something |
---|---|
target_key | Blackboard key containing current target |
Var Details
attack_behaviour ![code/datums/ai/basic_mobs/basic_subtrees/attack_obstacle_in_path.dm 6](git.png)
The action to execute, extend to add a different cooldown or something
target_key ![code/datums/ai/basic_mobs/basic_subtrees/attack_obstacle_in_path.dm 4](git.png)
Blackboard key containing current target