BandaStation - Modules - Types

code/modules/unit_tests/spawn_humans.dm

/datum/unit_test/human_default_traitsTests /mob/living/carbon/human/proc/setup_organless_effects, specifically that they aren't applied when init is done
/datum/unit_test/many_armed_humansTests that we can change a mob's hand count without everything breaking
/datum/unit_test/human_bodypart_orderTests spawned humans have the correct bodypart order