code/game/machinery/computer/communications.dm ![code/game/machinery/computer/communications.dm0](git.png)
HACK_PIRATE | Defines for the various hack results. |
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MIN_GHOSTS_FOR_PIRATES | The minimum number of ghosts / observers to have the chance of spawning pirates. |
MIN_GHOSTS_FOR_FUGITIVES | The minimum number of ghosts / observers to have the chance of spawning fugitives. |
MAX_PERCENT_GHOSTS_FOR_SLEEPER | The maximum percentage of the population to be ghosts before we no longer have the chance of spawning Sleeper Agents. |
Define Details
HACK_PIRATE ![code/game/machinery/computer/communications.dm 786](git.png)
Defines for the various hack results.
MAX_PERCENT_GHOSTS_FOR_SLEEPER ![code/game/machinery/computer/communications.dm 796](git.png)
The maximum percentage of the population to be ghosts before we no longer have the chance of spawning Sleeper Agents.
MIN_GHOSTS_FOR_FUGITIVES ![code/game/machinery/computer/communications.dm 794](git.png)
The minimum number of ghosts / observers to have the chance of spawning fugitives.
MIN_GHOSTS_FOR_PIRATES ![code/game/machinery/computer/communications.dm 792](git.png)
The minimum number of ghosts / observers to have the chance of spawning pirates.