code/game/machinery/computer/arcade/battle.dm ![code/game/machinery/computer/arcade/battle.dm0](git.png)
WORLD_ENEMY_BOSS | How many enemies needs to be defeated until the 'Boss' of the stage appears. |
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DEFAULT_EXP_GAIN | The default amount of EXP you gain from killing an enemy, modifiers stacked on top of this. |
DEFAULT_ITEM_PRICE | The default cost to purchase an item. Sleeping at the Inn is half of this. |
PLAYER_MAX_HP | The max HP the player can have at any time. |
PLAYER_MAX_MP | The max MP the player can have at any time. |
SPELL_MP_COST | The default cost of a spell, in MP. Defending will instead restore this amount. |
UI_PANEL_SHOP | The player is currently in the Shop. |
UI_PANEL_WORLD_MAP | The player is currently in the World Map. |
UI_PANEL_BATTLE | The player is currently in Batle. |
UI_PANEL_BETWEEN_FIGHTS | The player is currently between battles. |
UI_PANEL_GAMEOVER | The player is currently Game Overed. |
BATTLE_ATTACK_FLAG_COUNTERATTACK | The player is set to counterattack the enemy's next move. |
BATTLE_ATTACK_FLAG_DEFEND | The player is set to defend against the enemy's next move. |
BATTLE_ARCADE_PLAYER_ATTACK | The player is trying to Attack the Enemy. |
BATTLE_ARCADE_PLAYER_HEAVY_ATTACK | The player is trying to Attack the Enemy with an MP boost. |
BATTLE_ARCADE_PLAYER_COUNTERATTACK | The player is setting themselves to counterattack a potential incoming Enemy attack. |
BATTLE_ARCADE_PLAYER_DEFEND | The player is defending against the Enemy and restoring MP. |
Define Details
BATTLE_ARCADE_PLAYER_ATTACK ![code/game/machinery/computer/arcade/battle.dm 32](git.png)
The player is trying to Attack the Enemy.
BATTLE_ARCADE_PLAYER_COUNTERATTACK ![code/game/machinery/computer/arcade/battle.dm 36](git.png)
The player is setting themselves to counterattack a potential incoming Enemy attack.
BATTLE_ARCADE_PLAYER_DEFEND ![code/game/machinery/computer/arcade/battle.dm 38](git.png)
The player is defending against the Enemy and restoring MP.
BATTLE_ARCADE_PLAYER_HEAVY_ATTACK ![code/game/machinery/computer/arcade/battle.dm 34](git.png)
The player is trying to Attack the Enemy with an MP boost.
BATTLE_ATTACK_FLAG_COUNTERATTACK ![code/game/machinery/computer/arcade/battle.dm 27](git.png)
The player is set to counterattack the enemy's next move.
BATTLE_ATTACK_FLAG_DEFEND ![code/game/machinery/computer/arcade/battle.dm 29](git.png)
The player is set to defend against the enemy's next move.
DEFAULT_EXP_GAIN ![code/game/machinery/computer/arcade/battle.dm 4](git.png)
The default amount of EXP you gain from killing an enemy, modifiers stacked on top of this.
DEFAULT_ITEM_PRICE ![code/game/machinery/computer/arcade/battle.dm 6](git.png)
The default cost to purchase an item. Sleeping at the Inn is half of this.
PLAYER_MAX_HP ![code/game/machinery/computer/arcade/battle.dm 9](git.png)
The max HP the player can have at any time.
PLAYER_MAX_MP ![code/game/machinery/computer/arcade/battle.dm 11](git.png)
The max MP the player can have at any time.
SPELL_MP_COST ![code/game/machinery/computer/arcade/battle.dm 13](git.png)
The default cost of a spell, in MP. Defending will instead restore this amount.
UI_PANEL_BATTLE ![code/game/machinery/computer/arcade/battle.dm 20](git.png)
The player is currently in Batle.
UI_PANEL_BETWEEN_FIGHTS ![code/game/machinery/computer/arcade/battle.dm 22](git.png)
The player is currently between battles.
UI_PANEL_GAMEOVER ![code/game/machinery/computer/arcade/battle.dm 24](git.png)
The player is currently Game Overed.
UI_PANEL_SHOP ![code/game/machinery/computer/arcade/battle.dm 16](git.png)
The player is currently in the Shop.
UI_PANEL_WORLD_MAP ![code/game/machinery/computer/arcade/battle.dm 18](git.png)
The player is currently in the World Map.
WORLD_ENEMY_BOSS ![code/game/machinery/computer/arcade/battle.dm 2](git.png)
How many enemies needs to be defeated until the 'Boss' of the stage appears.