code/datums/components/gunpoint.dm ![code/datums/components/gunpoint.dm0](git.png)
GUNPOINT_DELAY_STAGE_2 | How long it takes from the gunpoint is initiated to reach stage 2 |
---|---|
GUNPOINT_DELAY_STAGE_3 | How long it takes from stage 2 starting to move up to stage 3 |
GUNPOINT_BASE_WOUND_BONUS | If the projectile doesn't have a wound_bonus of CANT_WOUND, we add (this * the stage mult) to their wound_bonus and bare_wound_bonus upon triggering |
GUNPOINT_MULT_STAGE_1 | How much the damage and wound bonus mod is multiplied when you're on stage 1 |
GUNPOINT_MULT_STAGE_2 | As above, for stage 2 |
GUNPOINT_MULT_STAGE_3 | As above, for stage 3 |
Define Details
GUNPOINT_BASE_WOUND_BONUS ![code/datums/components/gunpoint.dm 6](git.png)
If the projectile doesn't have a wound_bonus of CANT_WOUND, we add (this * the stage mult) to their wound_bonus and bare_wound_bonus upon triggering
GUNPOINT_DELAY_STAGE_2 ![code/datums/components/gunpoint.dm 2](git.png)
How long it takes from the gunpoint is initiated to reach stage 2
GUNPOINT_DELAY_STAGE_3 ![code/datums/components/gunpoint.dm 4](git.png)
How long it takes from stage 2 starting to move up to stage 3
GUNPOINT_MULT_STAGE_1 ![code/datums/components/gunpoint.dm 8](git.png)
How much the damage and wound bonus mod is multiplied when you're on stage 1
GUNPOINT_MULT_STAGE_2 ![code/datums/components/gunpoint.dm 10](git.png)
As above, for stage 2
GUNPOINT_MULT_STAGE_3 ![code/datums/components/gunpoint.dm 12](git.png)
As above, for stage 3