code/__DEFINES/visual_helpers.dm 
| SET_BASE_PIXEL | Use this to set the base and ACTUAL pixel offsets of an object at the same time You should always use this for pixel setting in typepaths, unless you want the map display to look different from in game |
|---|---|
| _SET_BASE_PIXEL_NO_OFFSET | Helper define, sets JUST base pixel offsets |
| SET_BASE_PIXEL_NOMAP | Much like SET_BASE_PIXEL, except it will not effect pixel offsets in mapping programs |
| NEXT_VISUAL_TICK | What world.time will we next complete a visual tick? This is important because we often want to avoid moving an object twice in a tick, since this can lead to teleportation instead of gliding (such as when you move an atom that just spawned) |
Define Details
NEXT_VISUAL_TICK 
What world.time will we next complete a visual tick? This is important because we often want to avoid moving an object twice in a tick, since this can lead to teleportation instead of gliding (such as when you move an atom that just spawned)
SET_BASE_PIXEL 
Use this to set the base and ACTUAL pixel offsets of an object at the same time You should always use this for pixel setting in typepaths, unless you want the map display to look different from in game
SET_BASE_PIXEL_NOMAP 
Much like SET_BASE_PIXEL, except it will not effect pixel offsets in mapping programs
_SET_BASE_PIXEL_NO_OFFSET 
Helper define, sets JUST base pixel offsets