code/__DEFINES/space.dm ![code/__DEFINES/space.dm0](git.png)
SPACE_OVERLAY_RENDER_TARGET | Every mob in the game will have a screen object sitting inside them with a reference matching this So you can render_source against it and never need to update it again |
---|
Define Details
SPACE_OVERLAY_RENDER_TARGET ![code/__DEFINES/space.dm 5](git.png)
Every mob in the game will have a screen object sitting inside them with a reference matching this So you can render_source against it and never need to update it again