code/__DEFINES/gravity.dm ![code/__DEFINES/gravity.dm0](git.png)
STAGE_ONE | Singularity is stage 1 (1x1) |
---|---|
STAGE_TWO | Singularity is stage 2 (3x3) |
STAGE_THREE | Singularity is stage 3 (5x5) |
STAGE_FOUR | Singularity is stage 4 (7x7) |
STAGE_FIVE | Singularity is stage 5 (9x9) |
STAGE_SIX | Singularity is stage 6 (11x11) |
STAGE_ONE_ENERGY_REQUIREMENT | Singularity stage 1 energy requirement |
STAGE_TWO_ENERGY_REQUIREMENT | Singularity stage 2 energy requirement |
STAGE_THREE_ENERGY_REQUIREMENT | Singularity stage 3 energy requirement |
STAGE_FOUR_ENERGY_REQUIREMENT | Singularity stage 4 energy requirement |
STAGE_FIVE_ENERGY_REQUIREMENT | Singularity stage 5 energy requirement |
STAGE_SIX_ENERGY_REQUIREMENT | Singularity stage 6 energy requirement (also needs to consume a SM shard) |
STAGE_ONE_ENERGY | Singularity stage 1 |
STAGE_TWO_ENERGY | Singularity stage 2 |
STAGE_THREE_ENERGY | Singularity stage 3 |
STAGE_FOUR_ENERGY | Singularity stage 4 |
STAGE_FIVE_ENERGY | Singularity stage 5 |
STAGE_SIX_ENERGY | Singularity stage 6 (hardcoded at 4000 since there is no stage 7) |
NEGATIVE_GRAVITY | The point where gravity is negative enough to pull you upwards. That means walking checks for a ceiling instead of a floor, and you can fall "upwards" |
ZERO_GRAVITY | Used to indicate no gravity |
GRAVITY_DAMAGE_THRESHOLD | The gravity strength threshold for high gravity damage. |
GRAVITY_DAMAGE_SCALING | The scaling factor for high gravity damage. |
GRAVITY_DAMAGE_MAXIMUM | The maximum BRUTE damage a mob can take from high gravity per second. |
Define Details
GRAVITY_DAMAGE_MAXIMUM ![code/__DEFINES/gravity.dm 58](git.png)
The maximum BRUTE damage a mob can take from high gravity per second.
GRAVITY_DAMAGE_SCALING ![code/__DEFINES/gravity.dm 56](git.png)
The scaling factor for high gravity damage.
GRAVITY_DAMAGE_THRESHOLD ![code/__DEFINES/gravity.dm 54](git.png)
The gravity strength threshold for high gravity damage.
NEGATIVE_GRAVITY ![code/__DEFINES/gravity.dm 49](git.png)
The point where gravity is negative enough to pull you upwards. That means walking checks for a ceiling instead of a floor, and you can fall "upwards"
This should only be possible on multi-z maps because it works like shit on maps that aren't.
STAGE_FIVE ![code/__DEFINES/gravity.dm 11](git.png)
Singularity is stage 5 (9x9)
STAGE_FIVE_ENERGY ![code/__DEFINES/gravity.dm 39](git.png)
Singularity stage 5
STAGE_FIVE_ENERGY_REQUIREMENT ![code/__DEFINES/gravity.dm 25](git.png)
Singularity stage 5 energy requirement
STAGE_FOUR ![code/__DEFINES/gravity.dm 9](git.png)
Singularity is stage 4 (7x7)
STAGE_FOUR_ENERGY ![code/__DEFINES/gravity.dm 37](git.png)
Singularity stage 4
STAGE_FOUR_ENERGY_REQUIREMENT ![code/__DEFINES/gravity.dm 23](git.png)
Singularity stage 4 energy requirement
STAGE_ONE ![code/__DEFINES/gravity.dm 3](git.png)
Singularity is stage 1 (1x1)
STAGE_ONE_ENERGY ![code/__DEFINES/gravity.dm 31](git.png)
Singularity stage 1
STAGE_ONE_ENERGY_REQUIREMENT ![code/__DEFINES/gravity.dm 17](git.png)
Singularity stage 1 energy requirement
STAGE_SIX ![code/__DEFINES/gravity.dm 13](git.png)
Singularity is stage 6 (11x11)
STAGE_SIX_ENERGY ![code/__DEFINES/gravity.dm 41](git.png)
Singularity stage 6 (hardcoded at 4000 since there is no stage 7)
STAGE_SIX_ENERGY_REQUIREMENT ![code/__DEFINES/gravity.dm 27](git.png)
Singularity stage 6 energy requirement (also needs to consume a SM shard)
STAGE_THREE ![code/__DEFINES/gravity.dm 7](git.png)
Singularity is stage 3 (5x5)
STAGE_THREE_ENERGY ![code/__DEFINES/gravity.dm 35](git.png)
Singularity stage 3
STAGE_THREE_ENERGY_REQUIREMENT ![code/__DEFINES/gravity.dm 21](git.png)
Singularity stage 3 energy requirement
STAGE_TWO ![code/__DEFINES/gravity.dm 5](git.png)
Singularity is stage 2 (3x3)
STAGE_TWO_ENERGY ![code/__DEFINES/gravity.dm 33](git.png)
Singularity stage 2
STAGE_TWO_ENERGY_REQUIREMENT ![code/__DEFINES/gravity.dm 19](git.png)
Singularity stage 2 energy requirement
ZERO_GRAVITY ![code/__DEFINES/gravity.dm 51](git.png)
Used to indicate no gravity