code/__DEFINES/bodyparts.dm ![code/__DEFINES/bodyparts.dm0](git.png)
BODYPARTS_DEFAULT_MAXIMUM | The standard amount of bodyparts a carbon has. Currently 6, HEAD/L_ARM/R_ARM/CHEST/L_LEG/R_LEG |
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LIMB_MAX_HP_PROSTHESIS | Limb Health The max damage a limb can take before it stops taking damage. Used by the max_damage var. |
LIMB_MAX_HP_ALIEN_LARVA | Xenomorph Limbs |
LIMB_BODY_DAMAGE_COEFFICIENT_ADVANCED | Limb Body Damage Coefficient A multiplication of the burn and brute damage that the limb's stored damage contributes to its attached mob's overall wellbeing. For instance, if a limb has 50 damage, and has a coefficient of 50%, the human is considered to have suffered 25 damage to their total health. |
AUGGED_LIMB_EMP_BRUTE_DAMAGE | The brute damage an augged limb takes from an EMP. |
AUGGED_LIMB_EMP_BURN_DAMAGE | The brute damage an augged limb takes from an EMP. |
AUGGED_LIMB_EMP_PARALYZE_TIME | When hit by an EMP, the time an augged limb will be paralyzed for if its above the damage threshold. |
AUGGED_LEG_EMP_KNOCKDOWN_TIME | When hit by an EMP, the time an augged leg will be knocked down for. |
AUGGED_CHEST_EMP_STUN_TIME | When hit by an EMP, the time a augged chest will cause a hardstun for if its above the damage threshold. |
AUGGED_CHEST_EMP_SHAKE_TIME | When hit by an EMP, the time an augged chest will cause the mob to shake() for. |
AUGGED_HEAD_EMP_GLITCH_DURATION | When hit by an EMP, the time an augged head will make vision fucky for. |
LIMB_COLOR_ATOM_COLOR | Base priority for atom colors, gets atom priorities added to it |
LIMB_COLOR_VOIDWALKER_CURSE | Voidwalker effect color priority |
Define Details
AUGGED_CHEST_EMP_SHAKE_TIME ![code/__DEFINES/bodyparts.dm 43](git.png)
When hit by an EMP, the time an augged chest will cause the mob to shake() for.
AUGGED_CHEST_EMP_STUN_TIME ![code/__DEFINES/bodyparts.dm 41](git.png)
When hit by an EMP, the time a augged chest will cause a hardstun for if its above the damage threshold.
AUGGED_HEAD_EMP_GLITCH_DURATION ![code/__DEFINES/bodyparts.dm 45](git.png)
When hit by an EMP, the time an augged head will make vision fucky for.
AUGGED_LEG_EMP_KNOCKDOWN_TIME ![code/__DEFINES/bodyparts.dm 39](git.png)
When hit by an EMP, the time an augged leg will be knocked down for.
AUGGED_LIMB_EMP_BRUTE_DAMAGE ![code/__DEFINES/bodyparts.dm 31](git.png)
The brute damage an augged limb takes from an EMP.
AUGGED_LIMB_EMP_BURN_DAMAGE ![code/__DEFINES/bodyparts.dm 33](git.png)
The brute damage an augged limb takes from an EMP.
AUGGED_LIMB_EMP_PARALYZE_TIME ![code/__DEFINES/bodyparts.dm 36](git.png)
When hit by an EMP, the time an augged limb will be paralyzed for if its above the damage threshold.
BODYPARTS_DEFAULT_MAXIMUM ![code/__DEFINES/bodyparts.dm 2](git.png)
The standard amount of bodyparts a carbon has. Currently 6, HEAD/L_ARM/R_ARM/CHEST/L_LEG/R_LEG
LIMB_BODY_DAMAGE_COEFFICIENT_ADVANCED ![code/__DEFINES/bodyparts.dm 22](git.png)
Limb Body Damage Coefficient A multiplication of the burn and brute damage that the limb's stored damage contributes to its attached mob's overall wellbeing. For instance, if a limb has 50 damage, and has a coefficient of 50%, the human is considered to have suffered 25 damage to their total health.
LIMB_COLOR_ATOM_COLOR ![code/__DEFINES/bodyparts.dm 51](git.png)
Base priority for atom colors, gets atom priorities added to it
LIMB_COLOR_VOIDWALKER_CURSE ![code/__DEFINES/bodyparts.dm 53](git.png)
Voidwalker effect color priority
LIMB_MAX_HP_ALIEN_LARVA ![code/__DEFINES/bodyparts.dm 14](git.png)
Xenomorph Limbs
LIMB_MAX_HP_PROSTHESIS ![code/__DEFINES/bodyparts.dm 8](git.png)
Limb Health The max damage a limb can take before it stops taking damage. Used by the max_damage var.