code/__DEFINES/blood.dm ![code/__DEFINES/blood.dm0](git.png)
BLOODY_FOOTPRINT_BASE_ALPHA | Minimum alpha of footprints |
---|---|
BLOOD_AMOUNT_PER_DECAL | How much blood a regular blood splatter contains |
BLOOD_ITEM_MAX | How much blood an item can have stuck on it |
BLOOD_POOL_MAX | How much blood a blood decal can contain |
BLOOD_FOOTPRINTS_MIN | How much blood a footprint need to at least contain |
BLOOD_STATE_HUMAN | Red blood |
BLOOD_STATE_XENO | Green xeno blood |
BLOOD_STATE_OIL | Black robot oil |
BLOOD_STATE_NOT_BLOODY | No blood is present |
DROP_BRAIN | Mobs will drop a brain |
DROP_ORGANS | Mobs will drop organs |
DROP_BODYPARTS | Mobs will drop bodyparts (arms, legs, etc.) |
DROP_ITEMS | Mobs will drop items |
DROP_ALL_REMAINS | Mobs will drop everything |
Define Details
BLOODY_FOOTPRINT_BASE_ALPHA ![code/__DEFINES/blood.dm 3](git.png)
Minimum alpha of footprints
BLOOD_AMOUNT_PER_DECAL ![code/__DEFINES/blood.dm 5](git.png)
How much blood a regular blood splatter contains
BLOOD_FOOTPRINTS_MIN ![code/__DEFINES/blood.dm 11](git.png)
How much blood a footprint need to at least contain
BLOOD_ITEM_MAX ![code/__DEFINES/blood.dm 7](git.png)
How much blood an item can have stuck on it
BLOOD_POOL_MAX ![code/__DEFINES/blood.dm 9](git.png)
How much blood a blood decal can contain
BLOOD_STATE_HUMAN ![code/__DEFINES/blood.dm 15](git.png)
Red blood
BLOOD_STATE_NOT_BLOODY ![code/__DEFINES/blood.dm 21](git.png)
No blood is present
BLOOD_STATE_OIL ![code/__DEFINES/blood.dm 19](git.png)
Black robot oil
BLOOD_STATE_XENO ![code/__DEFINES/blood.dm 17](git.png)
Green xeno blood
DROP_ALL_REMAINS ![code/__DEFINES/blood.dm 34](git.png)
Mobs will drop everything
DROP_BODYPARTS ![code/__DEFINES/blood.dm 29](git.png)
Mobs will drop bodyparts (arms, legs, etc.)
DROP_BRAIN ![code/__DEFINES/blood.dm 25](git.png)
Mobs will drop a brain
DROP_ITEMS ![code/__DEFINES/blood.dm 31](git.png)
Mobs will drop items
DROP_ORGANS ![code/__DEFINES/blood.dm 27](git.png)
Mobs will drop organs