code/__DEFINES/basic_mobs.dm ![code/__DEFINES/basic_mobs.dm0](git.png)
DEL_ON_DEATH | Basic mob flags Delete mob upon death |
---|---|
FLIP_ON_DEATH | Rotate mob 180 degrees while it is dead |
REMAIN_DENSE_WHILE_DEAD | Mob remains dense while dead |
FLAMMABLE_MOB | Mob can be set on fire |
IMMUNE_TO_FISTS | Mob never takes damage from unarmed attacks |
IMMUNE_TO_GETTING_WET | Mob is immune to getting wet |
PRECISE_ATTACK_ZONES | Disables the function of attacking random body zones |
TRAIT_BASIC_ATTACK_FORECAST | Temporary trait applied when an attack forecast animation has completed |
END_GLIDE_SPEED | Above this speed we stop gliding because it looks silly |
EAT_FOOD_COOLDOWN | hunger cooldown for basic mobs |
MOOK_ATTACK_NEUTRAL | mook attack status flags |
BB_BASIC_DEPRESSED | this mob suffers depression |
BB_RAPTOR_MOTHERLY | this mob will care for its young |
BB_RAPTOR_PLAYFUL | this mob will be playful around their owners |
BB_RAPTOR_COWARD | this mob will flee combat when it feels threatened |
BB_RAPTOR_BABY | our raptor baby target we will take care of |
BB_INJURED_RAPTOR | the raptor we will heal up |
BB_RAPTOR_EAT_COOLDOWN | the cooldown for next time we eat |
BB_RAPTOR_TROUGH_TARGET | our trough target |
Define Details
BB_BASIC_DEPRESSED ![code/__DEFINES/basic_mobs.dm 56](git.png)
this mob suffers depression
BB_INJURED_RAPTOR ![code/__DEFINES/basic_mobs.dm 66](git.png)
the raptor we will heal up
BB_RAPTOR_BABY ![code/__DEFINES/basic_mobs.dm 64](git.png)
our raptor baby target we will take care of
BB_RAPTOR_COWARD ![code/__DEFINES/basic_mobs.dm 62](git.png)
this mob will flee combat when it feels threatened
BB_RAPTOR_EAT_COOLDOWN ![code/__DEFINES/basic_mobs.dm 68](git.png)
the cooldown for next time we eat
BB_RAPTOR_MOTHERLY ![code/__DEFINES/basic_mobs.dm 58](git.png)
this mob will care for its young
BB_RAPTOR_PLAYFUL ![code/__DEFINES/basic_mobs.dm 60](git.png)
this mob will be playful around their owners
BB_RAPTOR_TROUGH_TARGET ![code/__DEFINES/basic_mobs.dm 70](git.png)
our trough target
DEL_ON_DEATH ![code/__DEFINES/basic_mobs.dm 6](git.png)
Basic mob flags Delete mob upon death
EAT_FOOD_COOLDOWN ![code/__DEFINES/basic_mobs.dm 28](git.png)
hunger cooldown for basic mobs
END_GLIDE_SPEED ![code/__DEFINES/basic_mobs.dm 25](git.png)
Above this speed we stop gliding because it looks silly
FLAMMABLE_MOB ![code/__DEFINES/basic_mobs.dm 12](git.png)
Mob can be set on fire
FLIP_ON_DEATH ![code/__DEFINES/basic_mobs.dm 8](git.png)
Rotate mob 180 degrees while it is dead
IMMUNE_TO_FISTS ![code/__DEFINES/basic_mobs.dm 14](git.png)
Mob never takes damage from unarmed attacks
IMMUNE_TO_GETTING_WET ![code/__DEFINES/basic_mobs.dm 16](git.png)
Mob is immune to getting wet
MOOK_ATTACK_NEUTRAL ![code/__DEFINES/basic_mobs.dm 31](git.png)
mook attack status flags
PRECISE_ATTACK_ZONES ![code/__DEFINES/basic_mobs.dm 18](git.png)
Disables the function of attacking random body zones
REMAIN_DENSE_WHILE_DEAD ![code/__DEFINES/basic_mobs.dm 10](git.png)
Mob remains dense while dead
TRAIT_BASIC_ATTACK_FORECAST ![code/__DEFINES/basic_mobs.dm 21](git.png)
Temporary trait applied when an attack forecast animation has completed