code/__DEFINES/DNA.dm 
MUTATION_SOURCE_ACTIVATED | Source for mutations that have been activated by completing a sequence or using an activator |
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MUTATION_SOURCE_MUTATOR | Source for mutations that have been added via mutators |
MUTATION_SOURCE_TIMED_INJECTOR | From timed dna injectors. |
MUTATION_SOURCE_CREW_MONKEY | From mob/living/carbon/human/proc/crewlike_monkify() |
MUTATION_SOURCE_SPELL | From the /datum/action/cooldown/spell/apply_mutations spell |
MUTATION_SOURCE_HEART_EATER | From the heart eater component |
DNA_MUTANT_COLOR_BLOCK | This number needs to equal the total number of DNA blocks |
DNA_VULPKANIN_HEAD_MARKINGS_BLOCK | BANDASTATION ADDITION START - Species |
DNA_FEATURE_BLOCKS | BANDASTATION ADDITION END - Species Total amount of DNA blocks, must be equal to the highest DNA block number BANDASTATION EDIT - Species |
COPY_DNA_SE | flag for the transfer_flag argument from dna/proc/copy_dna(). This one makes it so the SE is copied too. |
COPY_DNA_SPECIES | flag for the transfer_flag argument from dna/proc/copy_dna(). This one copies the species. |
COPY_DNA_MUTATIONS | flag for the transfer_flag argument from dna/proc/copy_dna(). This one copies the mutations. |
ORGAN_SLOT_EXTERNAL_TAIL | Organ slot external |
ORGAN_SLOT_EXTERNAL_HEAD_TENTACLE | BADNASTATION ADDITION START - Species |
ORGAN_SLOT_XENO_ACIDGLAND | BADNASTATION ADDITION END - Species Xenomorph organ slots |
STANDARD_ORGAN_DECAY | designed to fail organs when left to decay for ~15 minutes |
SPECIES_PERK_ICON | A key that designates UI icon displayed on the perk. |
SPECIES_PERK_NAME | A key that designates the name of the perk. |
SPECIES_PERK_DESC | A key that designates the description of the perk. |
SPECIES_PERK_TYPE | A key that designates what type of perk it is (see below). |
GOLEM_FOOD_IRON | Golem food defines |
Define Details
COPY_DNA_MUTATIONS 
flag for the transfer_flag argument from dna/proc/copy_dna(). This one copies the mutations.
COPY_DNA_SE 
flag for the transfer_flag argument from dna/proc/copy_dna(). This one makes it so the SE is copied too.
COPY_DNA_SPECIES 
flag for the transfer_flag argument from dna/proc/copy_dna(). This one copies the species.
DNA_FEATURE_BLOCKS 
BANDASTATION ADDITION END - Species Total amount of DNA blocks, must be equal to the highest DNA block number BANDASTATION EDIT - Species
DNA_MUTANT_COLOR_BLOCK 
This number needs to equal the total number of DNA blocks
DNA_VULPKANIN_HEAD_MARKINGS_BLOCK 
BANDASTATION ADDITION START - Species
GOLEM_FOOD_IRON 
Golem food defines
MUTATION_SOURCE_ACTIVATED 
Source for mutations that have been activated by completing a sequence or using an activator
MUTATION_SOURCE_CREW_MONKEY 
From mob/living/carbon/human/proc/crewlike_monkify()
MUTATION_SOURCE_HEART_EATER 
From the heart eater component
MUTATION_SOURCE_MUTATOR 
Source for mutations that have been added via mutators
MUTATION_SOURCE_SPELL 
From the /datum/action/cooldown/spell/apply_mutations spell
MUTATION_SOURCE_TIMED_INJECTOR 
From timed dna injectors.
ORGAN_SLOT_EXTERNAL_HEAD_TENTACLE 
BADNASTATION ADDITION START - Species
ORGAN_SLOT_EXTERNAL_TAIL 
Organ slot external
ORGAN_SLOT_XENO_ACIDGLAND 
BADNASTATION ADDITION END - Species Xenomorph organ slots
SPECIES_PERK_DESC 
A key that designates the description of the perk.
SPECIES_PERK_ICON 
A key that designates UI icon displayed on the perk.
SPECIES_PERK_NAME 
A key that designates the name of the perk.
SPECIES_PERK_TYPE 
A key that designates what type of perk it is (see below).
STANDARD_ORGAN_DECAY 
designed to fail organs when left to decay for ~15 minutes